L5R: Character Creation

Based on the 4th edition rules

Basic Character Creation

1. Rings & Traits

All Rings (Air, Earth, Fire, Water, Void) and Traits (REF, AWA, STA, WIL, AGI, INT, STR, PER) start at 2.

2. Choose a Clan

This determines available schools and families.

For lists of clans and their families and schools, see: Crab Clan, Crane Clan, Dragon Clan, Lion Clan, Phoenix Clan, Scorpion Clan, Unicorn Clan, Minor Clans, Imperial Families.

See below for special rules for creating ronin and monks.

3. Choose a Family

Choose from the families of your clan.

This grants +1 to one Trait.

4. Choose a School

Choose from the schools of your clan.

This grants +1 to one Trait, determines your starting Honor, and gives you ranks in some Skills (usually Rank 1 in seven Skills). You also know the Rank 1 Technique of the school, and get the starting outfit (equipment).

5. Customization

You get 40 Experience Points to spend:

GM's option: Courtier schools pay 1 point less (minimum 1) for Social Advantages; Artisan schools pay 1 less Experience to increase Artisan and Craft skills; Ninja can learn Kata as if they were members of their clan's primary Bushi school (but use School Rank in place of Rings to qualify), and may be able to learn Kiho (compare School Rank alone to Mastery Level)

During play, earned XP are spent in the same way.

Insight Rank

Insight Rank affects Initiative, Wound recovery, etc., but most importantly limits access to your School Techniques. Insight is calculated by adding up (total of your Rings)×10 + (total of your Skill Ranks). So a character with 2 in each Ring and 20 Skill Ranks has an Insight of (5×2)×10 + 20, or 100 + 20 = 120. Insight corresponds to Insight Ranks as follows:

Shugenja & Insight Rank

Shugenja Schools only have one Technique, but shugenja derive other benefits from Insight Rank:

Insight Rank 6+

Past Insight Rank 5, characters of bushi and courtier schools must seek new schools to study in. It is easiest to enter schools of their own Clan, but they might enter other Clans' schools (if they somehow earn this privilege in play, and have ranks in all Skills of that school) or an Advanced School (if they fulfill the requirements). In these cases, they do not need to buy the Multiple Schools Advantage.

Alternate Progression

Instead of advancing in their original school, characters may take ranks in Advanced Schools or Alternate Paths. Both have requirements to enter.

For details on specific Advanced Schools and Alternate Paths, see the appropriate Clan's page.

6. Finishing Touches

Glory and Status start at 1.0 each unless otherwise specified (e.g. the character is a monk or ronin, or has a relevant Advantage or Disadvantage).

Ronin Character Creation

Clan Ronin

True Ronin, Option #1

True Ronin, Option #2

Monk Character Creation