L5R: Dragon Clan

The Dragon Clan are enigmatic and distant, following their own mysterious teachings and the Tao of Shinsei. They see themselves as guardings of history and knowledge, but others see them as eccentrics and recluses who stand apart from the rest of the Empire.

NB: The Agasha family and its Shugenja School are still part of the Dragon Clan, not the Phoenix, and there is no Tamori family.

Families

Agasha Family: +1 WIL

The Agasha are guardians of lore, including history and both the Shintao and the religion of the Fortunes. They also maintain the Agasha Shugenja School.

Kitsuki Family: +1 AWA

The Kitsuki are famed for their perceptiveness and deep insight, and are said to be able to discern truth from lies. They train courtiers and magistrates—particularly excelling as the latter—and serve the Empire by trying to root out deception and treachery.

Mirumoto Family: +1 AGI

The Mirumoto family are technically subjects of the Togashi, but in practice they are the rulers of the Dragon Clan, administering its mundane affairs. Indeed, they make up some half of the Clan's numbers, and the majority of its bushi.

Togashi Family: +1 REF

The Togashi family are actually a monastic order, the Brotherhood of the Ise Zumi or Tattooed Monks. Anyone who is able to pass their trials and adopt their teachings is accepted as a member.

Characters of the Togashi family must take the Togashi Tattooed Order as their school.

Schools

Agasha Shugenja School

The Agasha Shugenja School pursue alchemy and the combination of the elements, and they have achieved great mastery in both. But just as the Mirumoto bushi are taught to understand the Five Elements, the Agasha shugenja learn about war and the battlefield.

Kitsuki Investigator School [Courtier]

Agasha Kitsuki developed methods of detection, investigation, and deduction from evidence to solve mysteries and crimes, founding this school to train investigators. Students are trained for perfect memory and amazing attention to detail. Their approach can be employed in court, but they truly shine as magistrates.

Techniques

Rank 1: Kitsuki's Method

You gain a Free Raise on all Investigation Skill Rolls. In combat, you add your PER Rank to your Armor TN.

Rank 2: Wisdom the Wind Brings

Anyone making a Social Skill Roll to lie to you or otherwise deceive you, or making a Feint or Disarm Maneuver against you in combat, must add +5 to their TN for each of your School Ranks.

Rank 3: Know the Rhythm of the Heart

After speaking with someone for a few moments, you can roll Investigation (Notice)/PER against a TN of their INT ×5. On a success, you get a simple, true, and accurate picture of their personality and motivations.

Rank 4: Finding the Path

By conversing with someone for a few minutes, you can make a Contested Roll of your Investigation (Interrogation)/INT vs. their Etiquette (Courtesy)/INT to identify one of their allies or enemies (your choice which, but the GM chooses who is revealed).

Rank 5: The Eyes Betray the Heart

If anyone lies to you, you automatically make a Contested Roll of your Investigation (Interrogation)/PER vs. the liar's Sincerity (Deceit)/WIL, whether or not you suspect them. If you already know someone is lying to you, you get +5k0 on this Roll, and may call Raises on the roll to make them give away more information than they intend (GM's choice what).

Mirumoto Bushi School

The Mirumoto Bushi School teaches the unique Niten ("Two Heavens") sword technique, using the katana and wakizashi together. The school has a traditional rivalry with the Kakita Bushi School of the Crane Clan.

The school focuses almost exclusively on the katana and wakizashi, used together, one in each hand.

Techniques

Rank 1: The Way of the Dragon

When wielding a katana in your main hand and a wakizashi in your off hand, you suffer no penalties for dual wielding, and gain a bonus equal to your School Rank to your Armor TN (in addition to the bonus equal to your Insight Rank). When you are targeted with a spell, you can raise or lower the TN by 5 for the Spell Casting Roll.

Rank 2: The Calm In Midst of Thunder

When you take the Center Stance, you gain a bonus to Iaijutsu Rolls equal to your Kenjutsu Skill Rank.

Rank 3: Strong and Swift

You may make attacks as a Simple Action instead of a Complex Action when using Samurai keyword weapons.

Rank 4: Furious Retaliation

During the Reactions Stage of combat, you may choose one opponent who attacked or tried to attack you this Round. On your next Turn, you get +3k0 to attack rolls against the target.

Rank 5: Heart of the Dragon

If you attack twice in the same Turn while wielding a katana in your main hand and a wakizashi in your off hand, you may make one additional attack with your off hand as a Free Action.

Mirumoto Taoist Swordsman School [Bushi]

The Taoist Swordsmen of the Dragon practice the sword as a path to enlightenment, and eschew Mirumoto's niten style. Though not exactly monks, they are ascetics who maintain a small, remote dojo deep in the most inaccessible mountains, and sometimes train alongside the Togashi monks. On occasion, they have been known to leave their dojo to travel the world, as something resembling a musha shugyo warrior pilgrimage and a mendicant monk's journeys.

Techniques

Rank 1: Aligned With the Elements

When wielding a sword and wearing no armor, you get Reduction equal to your School Rank +2. You add +1k0 to your damage with any sword.

Rank 2: Fist and Blade

When fighting with a sword, you can perform the Knockdown Maneuver for 1 less Raise. If you control a Grapple while wielding a sword, you can inflict damage with the sword instead of unarmed damage.

Rank 3: Strike of Harmony

When wielding a sword, you can spend a Void Point on your damage roll (or two Void Points, if wielding a katana).

Rank 4: Master of Steel

You may attack as a Simple Action instead of a Complex Action while wielding a sword.

Rank 5: Balance in Nothingness

Once per skirmish while wielding a sword, you can spend as many Void Points as you want on a damage roll.

Togashi Tattooed Order [Monk]

The ise zumi or Tattooed Monks are a famous and distinctive order of monks following the esoteric philosophy of Togashi. They use magical bodies to decorate their bodies with tattoos that grant them amazing powers, and learn unarmed martial arts. They are held in awe and fear, as people do not understand them but know they have strange powers.

NB: While other monk orders learn free kiho when they increase in School Rank, the Togashi monks do not. They can still learn kiho by paying XP.

Techniques

Rank 1: Blood of the Kami

You gain two Tattoos (see below).

Rank 2: Body of Stone

You gain +1k1 to all unarmed attack and damage rolls.

Rank 3: Blessing of the Kami

You gain two Tattoos.

Rank 4: Will of Stone

You may make unarmed attacks as a Simple Action instead of a Complex Action.

Rank 5: Touch of the Kami

You gain two Tattoos.

Tattoos

Unless otherwise specified, the tattoos can be activated as a Free Action, only one tattoo may be active at a time, the tattoos must be exposed (not covered by clothing or armor), and the effects last 2× School Rank Rounds. Activating a new tattoo ends the previous effect.

The below are some of the more commonly encountered tattoos.

Merged Tattoos

Instead of receiving a new tattoo, you can choose to merge two tattoos into one. Activating a merged tattoo costs 1 Void Point. When activated, the merged tattoo grants the benefits of both tattoos.


Advanced School: Master of the Mountain [Shugenja]

The Great Wall of the North is a treacherous and deadly mountain range, but some admire its cold violence. The mountaineers who brave the peaks are made stronger by them. The Masters of the Mountain, formed by the Agasha, learn to harness the power of their souls. They are a loose group of shugenja and yamabushi, whose students are often impetuous and brash—but learn wisdom through these studies.

Techniques

Rank 1: Integration of the Gods

When casting a spell, you can choose to spend two spell slots from another Ring instead of a single spell slot of the appropriate Ring. (But not from the opposing Ring, Air/Earth and Fire/Water.)

Rank 2: Inner Fortitude

Your Shugenja School Rank increases by 1. You can spend a spell slot as a Free Action to gain Reduction 2 and +10 to your Armor TN for a number of Rounds equal to your Earth, and increasing your School Rank by 1 for the purposes of casting spells; however, you must call 1 Raise to no effect every time you cast a spell. The effect ends in the Reactions Stage of the final Round. You can end this effect early as a Free Action.

Rank 3: Power in Need

You can take a Simple Action to spend a Void Point and a spell slot from any Ring, choose a spell keyword, and gain +4k1 to all Spell Casting Rolls while casting spells with that keyword. The effect lasts until the end of the skirmish, or for one hour outside of combat.

Advanced School: Mirumoto Master Sensei [Bushi]

The Master Sensei of the Mirumoto dwell in remote dojos and hidden strongholds in the mountains of the Dragon Clan. The Morning Frost Castle is their primary home. The Master Sensei rarely number more than two dozen, and choose their members carefully. They seek perfection of their bodies and souls through swordsmanship.

Techniques

Rank 1: The Sword and the Soul

When fighting with a sword, whenever you reduce an opponent to Down, Out, or Dead, you get 1 Void Point. Any Void Points beyond your maximum disappear at the end of the skirmish.

Rank 2: The Body is Illusion

You can take a Simple Action to spend a Void Point to ignore Wound Penalties (including Down, but not Out) for the remainder of the skirmish, or for ten minutes outside of a skirmish.

Rank 3: Swords of the Sensei

Once per day, you can take a Simple Action to roll Meditation/AWA (TN 25 + 5 for each ally fighting alongside you). On a success, your allies gain the benefits of the Rank 1 Technique The Sword and the Soul for the remainder of the skirmish.

Advanced School: Swordmaster [Bushi]

The pragmatic Dragon Swordmasters focus on the Niten two-sword style, seeking to master all combat situations equally.

Techniques

Rank 1: The Silence of Two Strikes

While wielding a katana in your main hand and a wakizashi in your off hand, you may spend Void Points twice per Turn.

Rank 2: Mirumoto's Strength

In an Iaijutsu duel, you always get the +1k1 bonus to your Focus roll as though you had beaten your opponent with the Assessment roll. Your opponent can still get the same bonus if they beat your roll.

Rank 3: Harmony and Precision

While wielding a katana in your main hand and a wakizashi in your off hand, you may ignore your opponents' Reduction.


Path: Agasha Alchemist [Shugenja]

The Ikakeya are a minor sect of the Agasha who study elemental alchemy, known for producing potions and other items that contian a magical essence.

Path: Dragon Warrior Priest [Shugenja]

The Dragon warrior priests are yamabushi who consider their martial training as important as their spiritual training.

Path: The Dragon's Flame [Bushi]

The Dragon Clan's archers are not as famous as those of the Wasp, or the Crane, or the Shinjo horsebowmen—perhaps because they do not have a single, shared specialty to distinguish them, but rather all of them seek to perfect their own approach to the bow.

Path: The Dragon's Wind [Bushi]

The Dragon's Wind are a small force of horse archers. They appear suddenly on the battlefield, firing deadly volleys and withdrawing. Exhibiting characteristic Dragon flexibility, they are also effective on foot and in melee.

Path: Hojatsu's Legacy [Bushi]

Mirumoto Hojatsu developed his final technique as a result of his rivalry with Kakita. It disrupts the opponent's rhythm, allowing one to win regardless of speed. It is thought that Hojatsu first used it in the duel that killed him and mortally wounded Kakita.

Path: The Inferno Guard [Shugenja]

Part of the Firestorm Legion, the Inferno Guard focus on defense, creating walls of fire and obscuring the skies with smoke.

Path: Kitsuki Debater [Courtier]

The Kitsuki have perfected an argumentative approach to the battlefield of the court, attacking the logic of their opponents' position by refuting every part of it. This meticulous and direct approach is often frustrating for their opponents.

Path: Kitsuki Justicar [Bushi]

The Kitsuki Justicar tradition predates even the imperial magistrate system. In the early Empire, criminals could often flee justice by moving between the lands of different clans. The justicars are magistrates trained in dueling, who travel to hunt down and punish fugitive criminals, challenging them to a duel to the death. The purpose is as much to preserve the honor of the clan from whose lands the criminal fled.

Path: Kitsuki's Eye [Courtier]

Kitsuki's Eye are the elite of the Kitsuki family, with a keen eye and near-perfect recall.

Path: Mirumoto Mountaineer [Bushi]

The mountains of the Dragon Clan are a formidable defense against invasion, but the Dragon bushi must face the same hardships as their enemies in them. The Mirumoto are hardened warriors born from this treacherous terrain, and learn to balance both their bodies and their minds.

Path: Mirumoto Sentinel [Bushi]

Path: Togashi Defender [Monk]

The Togashi ise zumi dedicate themselves to the quest for enlightnment, each seeking their own path. Some, the Togashi Defenders, push their bodies to the limits and beyond. Many stay in the Dragon provinces and protect villages from bandits, predators, and worse, while others join the Mirumoto or the Dragon armies in battle.

Path: The Transcendent Brotherhood [Monk]

The Transcendent Brotherhood believe that pain tempers the body and mind on the path to Enlightenment. They have been excommunicated from the Brotherhood of Shinsei as dangerous eccentrics, but the Dragon have accepted them into the Tattooed Monk Orders.