L5R: Honor, Glory, & Status

Based on the 4th edition rules

Honor, Glory, and Status are measured in Ranks (0–10, or down to -10 for Status) and Points (0–9). When the Points are increased to 10, they roll over to 0 and the Rank increases by 1; and conversely, when the Points are reduced below 0, the Rank decreases by 1 and the points roll over to 9. The Rank and Points are usually expressed as X.Y. (E.g. 5.9 increases to 6.0.)

Honor

Honor is a measurement of proper behavior, obeying duty and Bushido. It is an "internal" quality, independent of perception or acknowledgement.

Strength of Honor: Characters can add their Honor Rank as a bonus to the total of any roll to resist the Intimidation or Temptation Skills, and to resist Fear effects.

Discerning Honor: Anyone can make a Lore: Bushido/AWA roll (TN 30) to discern the Honor Rank of another samurai.

The Honor Roll: Once per game session, when a character fails a Skill, Trait, Ring, or Spell Casting Roll, they can re-roll against the same TN, rolling and keeping their Honor Rank instead. If this re-roll fails, the character loses a full Honor Rank.

Gaining & Losing Honor

Various actions can cause a character to gain or lose Honor Points. These gains and losses depend on the character's Honor Rank.

Table: Honor Gain & Loss
Honor Point Gains & Losses by Honor Rank
Action01–23–45–67–89–10
Accepting a bribe00-3-4-7-8
Accepting responsibility for a superior’s shameful action876433
Acknowledging a superior opponent544220
Aiding a wounded enemy986653
Being an accomplice to a heinous crime-1-4-8-12-16-20
Being an accomplice to a minor crime0-1-4-4-8-8
Breach of etiquette, blasphemous-1-6-10-10-16-20
Breach of etiquette, major0-2-2-2-6-6
Breach of etiquette, minor00-1-2-2-2
Disloyalty to lord, spouse, or superior0-2-6-10-14-18
Duped into performing a criminal act-1-4-8-12-16-18
Duped into performing a disloyal act0-2-4-6-10-14
Duped into performing a foolish act0-2-4-4-6-8
Disobeying a lord’s command0-2-2-6-6-10
Enduring an insult to your ancestors0-2-4-4-6-8
Enduring an insult to yourself222000
Enduring an insult to your family or clan00-2-2-4-4
Facing a superior foe in the name of your family865432
Fleeing from battle0-2-4-6-8-10
Following orders despite personal misgivings6400-2-4
Fulfilling a promise despite great personal cost1086420
Giving a truthful report at your own expense864200
Lying to bolster your reputation0-2-4-6-8-10
Manipulating another into dishonorable behavior0-2-4-6-8-10
Politely ignoring another’s dishonorable behavior3200-2-2
Protecting your clan/family/lord’s interest despite great risk to yourself886642
Showing kindness to one beneath your station664422
Showing sincere courtesy to enemies or rivals975200
Using a Low Skill0-1-2-3-6-9
Using false courtesy to gain advantage over an enemy00-2-6-10-10

Glory

Glory is a measure of fame and acknowledgement.

Gaining Glory: Glory is gained or lost based on acknowledgement. Deeds that do not become known cannot affect one's Glory.

Glory & Recognition: Recognizing an unfamiliar character by reputation is a Lore: Heraldry/INT roll (TN 50). The TN is reduced by the target's Glory Rank ×5.

Monks: Monks of the Brotherhood of Shinsei are set apart from normal society, and gain only half the Glory a samurai would.

Infamy

Infamy is the dark reflection of Glory. Dishonorable or criminal actions can gain Infamy instead of Glory, in amounts similar to the Glory gains for the comparable actions. Add Glory and Infamy together for recognition.

Glory Examples

Note that some high-Status characters have low Glory Rank, because they are not personally famous so much as they are known for their station. The Emperor is relatively hard to recognize without all the symbols and indicators of his status.

Glory Ranks

Infamy Ranks

Table: Glory Gain & Loss
AcknowledgementGain 1 Glory Rank if publicly acknowledged by someone of Status 7+
Blood feudGain Glory Points = lower of opponent’s Status/Glory on avenging feud
Caught in a lieLose double the Glory gained by the act lied about
Completing a questGain Glory Points = half Glory Rank of questgiver
CraftsmanshipGain 1 Glory Point per Raise made creating the item
DefeatLose Glory Points = opponent’s Glory Rank (commander or duelist)
DuelsGain Glory Points = 1/3 opponent’s Status/Glory (higher) for winning fairly
Family dishonorLose 1 Glory Rank if close relative commits act worthy of seppuku
GiftsGain Glory Points = superior’s Glory/Status Rank if given gift by them
IdlenessLose 1 Glory Point per week without Glory gain
IndifferenceReduce Glory Gains by 1 point, increase losses by 2 points, if being ignored for poor behavior
ImmortalityGain Glory Points = Glory Rank of most prominent admirer if you inspire a work of art
LearningGain 1 Glory Rank on gaining an Insight Rank
MarriageLower-Glory spouse’s Rank increases to 1 below high-Glory spouse’s Rank
Public braggingGain 1 extra Glory Point on publicly bragging about recent Glory gain
RomanceGain 1 Glory Point for publicly declaring love (without identifying the lover)
SkirmishesGain 1 Glory Point for defeating bandits, ronin, etc.
StatusGain Glory equal to Status gained
Stealing creditGain Glory as per action being usurped
WarfareGain 3 Glory Points for surviving battle, 6 if on the winning side

Status

Status measures standing in the social hierarchy of the Empire. It generally only changes through explicit promotion and demotion.

Generally, someone of higher Status can command someone of lower Status if they are within the same "branch" of the hierarchy (e.g. the same clan or the same military legion). Commoners disobey samurai at their peril. However, countermanding the instructions of someone of higher Status may get you in trouble.