Venturer (Alternative Campaign Class)

Prime Requisite: CHA
Requirements: None
Hit Dice: 1d6
Maximum Level: 14

This is an alternative for the Venturer class from the Player's Companion, replacing arcane spells with higher Hit Dice. Other than spellcasting, it has all the same abilities and features.

Venturer Level Progression

Experience Title Level Hit Dice
0 Tinker 1 1d6
1,400 Trader 2 2d6
2,800 Arbitrager 3 3d6
5,600 Commissary 4 4d6
11,200 Mercantilist 5 5d6
22,400 Enterpriser 6 6d6
45,000 Venturer 7 7d6
90,000 Merchant Venturer 8 8d6
190,000 Merchant Prince 9 9d6
290,000 Merchant Prince, 10th level 10 9d6+2*
390,000 Merchant Prince, 11th level 11 9d6+4*
490,000 Merchant Prince, 12th level 12 9d6+6*
590,000 Merchant Prince, 13th level 13 9d6+8*
690,000 Mogul 14 9d6+10*
* Hit point modifiers from Constitution are ignored

Venturer Attack and Saving Throws

Level Petrification & Paralysis Poison & Death Blast & Breath Staff & Wands Spells Attack Throw
1–2 13+ 13+ 16+ 14+ 15+ 10+
3–4 12+ 12+ 15+ 13+ 14+ 9+
5–6 11+ 11+ 14+ 12+ 13+ 8+
7–8 10+ 10+ 13+ 11+ 12+ 7+
9–10 9+ 9+ 12+ 10+ 11+ 6+
11–12 8+ 8+ 11+ 9+ 10+ 5+
13–14 7+ 7+ 10+ 8+ 9+ 4+