Venturer (Alternative Campaign Class)
| Prime Requisite: |
CHA |
| Requirements: |
None |
| Hit Dice: |
1d6 |
| Maximum Level: |
14 |
This is an alternative for the Venturer class from the Player's Companion, replacing arcane spells with higher Hit Dice. Other than spellcasting, it has all the same abilities and features.
Venturer Level Progression
|
| Experience |
Title |
Level |
Hit Dice |
| 0 |
Tinker |
1 |
1d6 |
| 1,400 |
Trader |
2 |
2d6 |
| 2,800 |
Arbitrager |
3 |
3d6 |
| 5,600 |
Commissary |
4 |
4d6 |
| 11,200 |
Mercantilist |
5 |
5d6 |
| 22,400 |
Enterpriser |
6 |
6d6 |
| 45,000 |
Venturer |
7 |
7d6 |
| 90,000 |
Merchant Venturer |
8 |
8d6 |
| 190,000 |
Merchant Prince |
9 |
9d6 |
| 290,000 |
Merchant Prince, 10th level |
10 |
9d6+2* |
| 390,000 |
Merchant Prince, 11th level |
11 |
9d6+4* |
| 490,000 |
Merchant Prince, 12th level |
12 |
9d6+6* |
| 590,000 |
Merchant Prince, 13th level |
13 |
9d6+8* |
| 690,000 |
Mogul |
14 |
9d6+10* |
| * Hit point modifiers from Constitution are ignored |
Venturer Attack and Saving Throws
| Level |
Petrification & Paralysis |
Poison & Death |
Blast & Breath |
Staff & Wands |
Spells |
Attack Throw |
| 1–2 |
13+ |
13+ |
16+ |
14+ |
15+ |
10+ |
| 3–4 |
12+ |
12+ |
15+ |
13+ |
14+ |
9+ |
| 5–6 |
11+ |
11+ |
14+ |
12+ |
13+ |
8+ |
| 7–8 |
10+ |
10+ |
13+ |
11+ |
12+ |
7+ |
| 9–10 |
9+ |
9+ |
12+ |
10+ |
11+ |
6+ |
| 11–12 |
8+ |
8+ |
11+ |
9+ |
10+ |
5+ |
| 13–14 |
7+ |
7+ |
10+ |
8+ |
9+ |
4+ |