Elven Classes for Dark Sun
Elven classes in the Dark Sun setting replace the usual elven racial features with the following (adding Elf Running):
Elves gain a +1 bonus to surprise rolls when in the wilderness due to their attunement to nature. Elves have keen eyes that allow them to detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casual inspection. Because of their connection to nature, elves are completely unaffected by the paralysis ghouls can inflict, and the target values for all their saving throws versus Spells, Paralysis, and Petrification are reduced by 1. Elves are capable of elf running, increasing their movement speed to 150' when wearing chainmail or lighter armor, and do not need to rest every 6 turns. They can force march for one day without penalty, plus one additional day for each point of Constitution bonus.
The experience totals for each level are adjusted as shown below.
Elven Courtier Level Progression
|
| Experience |
Title |
Level |
Hit Dice |
| 0 |
Attendant |
1 |
1d6 |
| 2,625 |
Courtier |
2 |
2d6 |
| 5,250 |
Aristocrat |
3 |
3d6 |
| 10,500 |
Exemplar |
4 |
4d6 |
| 21,000 |
Exemplar |
5 |
5d6 |
| 42,000 |
Patrician |
6 |
6d6 |
| 85,000 |
Dignitary |
7 |
7d6 |
| 170,000 |
Consul |
8 |
8d6 |
| 370,000 |
Lord |
9 |
9d6 |
| 520,000 |
Lord, 10th level |
10 |
9d6+1* |
| 670,000 |
Lord, 11th level |
11 |
9d6+2* |
| 820,000 |
Lord, 12th level |
12 |
9d6+3* |
| * Hit point modifiers from Constitution are ignored |
Elven Enchanter Level Progression
|
| Experience |
Title |
Level |
Hit Dice |
| 0 |
Prestidigitator |
1 |
1d4 |
| 2,725 |
Glamourer |
2 |
2d4 |
| 5,550 |
Charmer |
3 |
3d4 |
| 11,100 |
Beguiler |
4 |
4d4 |
| 22,200 |
Spellbinder |
5 |
5d4 |
| 45,000 |
Bewitcher |
6 |
6d4 |
| 90,000 |
Ensorceller |
7 |
7d4 |
| 180,000 |
Illusionist |
8 |
8d4 |
| 330,000 |
Enchanter |
9 |
9d4 |
| 480,000 |
Enchanter, 10th level |
10 |
9d4+1* |
| 630,000 |
Enchanter, 11th level |
11 |
9d4+2* |
| 780,000 |
Enchanter, 12th level |
12 |
9d4+3* |
| * Hit point modifiers from Constitution are ignored |
Elven Nightblade Level Progression
|
| Experience |
Title |
Level |
Hit Dice |
| 0 |
Arcanist-Avenger |
1 |
1d6 |
| 2,800 |
Seer-Enforcer |
2 |
2d6 |
| 5,600 |
Theurgist-Torturer |
3 |
3d6 |
| 11,200 |
Magician-Slayer |
4 |
4d6 |
| 22,400 |
Thaumaturge-Destroyer |
5 |
5d6 |
| 44,800 |
Enchanter-Executioner |
6 |
6d6 |
| 90,000 |
Sorcerer-Blackguard |
7 |
7d6 |
| 180,000 |
Mage-Assassin |
8 |
8d6 |
| 330,000 |
Nightblade |
9 |
9d6 |
| 480,000 |
Nightblade, 10th level |
10 |
9d6+2* |
| 630,000 |
Nightblade, 11th level |
11 |
9d6+4* |
| * Hit point modifiers from Constitution are ignored |
Elven Ranger Level Progression
|
| Experience |
Title |
Level |
Hit Dice |
| 0 |
Archer |
1 |
1d6 |
| 2,300 |
Rover |
2 |
2d6 |
| 4,600 |
Forester |
3 |
3d6 |
| 9,200 |
Courser |
4 |
4d6 |
| 18,400 |
Patroller |
5 |
5d6 |
| 36,800 |
Keeper |
6 |
6d6 |
| 75,000 |
Protector |
7 |
7d6 |
| 150,000 |
Steward |
8 |
8d6 |
| 300,000 |
Ranger |
9 |
9d6 |
| 450,000 |
Ranger, 10th level |
10 |
9d6+2* |
| 600,000 |
Ranger, 11th level |
11 |
9d6+4* |
| 750,000 |
Ranger, 12th level |
12 |
9d6+6* |
| 900,000 |
Ranger, 13th level |
13 |
9d6+8* |
| * Hit point modifiers from Constitution are ignored |
Elven Spellsword Level Progression
|
| Experience |
Title |
Level |
Hit Dice |
| 0 |
Arcanist-Guardian |
1 |
1d6 |
| 4,025 |
Warrior-Seer |
2 |
2d6 |
| 8,050 |
Theurgist-Swordmaster |
3 |
3d6 |
| 16,100 |
Magician-Hero |
4 |
4d6 |
| 32,200 |
Thaumaturge-Exemplar |
5 |
5d6 |
| 64,000 |
Myrmidon-Enchanter |
6 |
6d6 |
| 130,000 |
Sorcerer-Champion |
7 |
7d6 |
| 260,000 |
Epic Hero-Mage |
8 |
8d6 |
| 430,000 |
Wizard-Lord |
9 |
9d6 |
| 600,000 |
Wizard-Lord, 10th level |
10 |
9d6+2* |
| * Hit point modifiers from Constitution are ignored |