Elven Bladedancer (Campaign Class)

Prime Requisite: WIS and DEX
Requirements: CON 9
Hit Dice: 1d6
Maximum Level: 13

Elves have a great love of music and dance. Elven bladedancers are priests who combine music and song with skill at arms.

Elven bladedancers are skilled combatants. At first level, elven bladedancers hit an unarmored foe (AC 0) with an attack throw of 10+. They advance in attack throws and saving throws by two points every four levels of experience. Elven bladedancers focus all their training on weapons of the dance, and may only use piercing and slashing melee weapons, such as daggers, swords, spears, and polearms. They cannot use weapons such as clubs, maces, and warhammers, as well as bows, slings, and crossbows.

An elven bladedancer may wield a weapon in each hand, or fight with a two-handed weapon, but may not resort to shields. Elven bladedancers are only trained to fight in leather or lighter armor. However, they gain a +1 bonus to initiative and a +1 bonus to Armor Class if able to move freely. At level 7, the AC bonus increases to +2, and at level 13 the AC bonus increases to +3.

Elves gain a +1 bonus to surprise rolls when in the wilderness due to their attunement to nature. Elves have keen eyes that allow them to detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casual inspection. Because of their connection to nature, elves are completely unaffected by the paralysis ghouls can inflict, and the target values for all their saving throws versus Spells, Paralysis, and Petrification are reduced by 1. Elves are capable of elf running, increasing their movement speed to 150' when wearing chainmail or lighter armor, and do not need to rest every 6 turns. They can force march for one day without penalty, plus one additional day for each point of Constitution bonus.

An elven bladedancer may turn undead like a cleric. Starting at 2nd level, an elven bladedancer may cast divine spells. Elven bladedancers follow the same spell progression as clerics and use the same rules for learning and casting spells. However, an elven bladedancer's spell list is slightly different than a cleric's (see below). See the Spells chapter for details. Like clerics, elven bladedancers must uphold the doctrines of their faith, and suffer penalties if they violate them.

When a bladedancer reaches 5th level (Blade-Brother), he may begin to research spells, scribe scrolls, and brew potions. At 9th level (Blade-Master), he is able to create more powerful magic items such as weapons, rings, and staffs. At 11th level, an elven bladedancer may learn and cast ritual divine spells of great power (6th and 7th level), and craft magical constructs such as golems and animated statues. If chaotic, the elven bladedancer will become able to create necromantic servants and even become undead himrself. These activities are explained in the Campaign chapter.

At 9th level (Blade-Master), the elven bladedancer may establish or build a temple. So long as the character is currently in favor with his tribe's powers, he may buy or build his temple at half the normal price due to divine intervention. Once a temple is established, the elven bladedancer's reputation will spread and he will attract 3d6×10 1st level elven NPCs to serve him and defend the shrine at no cost to the character.

Elven Bladedancer Proficiency List: Acrobatics, Ambushing, Apostasy, Battle Magic, Beast Friendship, Combat Reflexes, Combat Trickery (disarm, trip), Contemplation, Diplomacy, Divine Blessing, Divine Health, Fighting Style, Laying on Hands, Magical Music, Martial Training, Mystic Aura, Performance, Prestidigitation, Prophecy, Quiet Magic, Righteous Turning, Seduction, Skirmishing, Swashbuckling, Theology, Unflappable Casting, Weapon Finesse, Weapon Focus

Elven Bladedancer Level Progression

Spell Progression
Experience Title Level Hit Dice AC Bonus 1 2 3 4 5
0 Blade-Initiate 1 1d6 +1
1,700 Blade-Son 2 2d6 +1 1
3,400 Blade-Singer 3 3d6 +1 2
6,800 Blade-Weaver 4 4d6 +1 2 1
13,600 Blade-Brother 5 5d6 +1 2 2
27,200 Blade-Adept 6 6d6 +1 2 2 1 1
55,000 Blade-Dancer 7 7d6 +2 2 2 2 1 1
110,000 Blade-Priest 8 8d6 +2 3 3 2 2 1
260,000 Blade-Master 9 9d6 +2 3 3 3 2 2
410,000 Blade-Master, 10th level 10 9d6+1* +2 4 4 3 3 2
560,000 Blade-Master, 11th level 11 9d6+2* +2 4 4 4 3 3
710,000 Blade-Master, 12th level 12 9d6+3* +2 5 5 4 4 3
860,000 Blade-Master, 13th level 13 9d6+4* +3 5 5 5 4 3
* Hit point modifiers from Constitution are ignored

Elven Bladedancer Attack and Saving Throws

Level Petrification & Paralysis Poison & Death Blast & Breath Staff & Wands Spells Attack Throw
1–2 13+ 10+ 16+ 13+ 15+ 10+
3–4 12+ 9+ 15+ 12+ 14+ 9+
5–6 11+ 8+ 14+ 11+ 13+ 8+
7–8 10+ 7+ 13+ 10+ 12+ 7+
9–10 9+ 6+ 12+ 9+ 11+ 6+
11–12 8+ 5+ 11+ 8+ 10+ 5+
13 7+ 4+ 10+ 7+ 9+ 4+

Created with Hit Dice Value 1, Fighting Value 1, Divine Value 2, and Elf Value 0.

Elven Bladedancer Divine Spell List

First Level Divine Spells
1Angelic Choir PC
2Command Word
3Cure Light Wounds *
4Detect Danger PC
5Detect Magic
6Pass Without Trace PC
7Predict Weather PC
8Purify Food and Water
9Sanctuary
10Trance PC
Second Level Divine Spells
1Augury
2Divine Grace PC
3Holy Chant
4Obscuring Cloud
5Shimmer
6Silence 15' Radius
7Sleep
8Swift Sword PC
9Unseen Servant PC
10Ventriloquism
Third Level Divine Spells
1Detect Invisible
2ESP
3Eyes of the Eagle PC
4Feign Death
5Levitate
6Phantasmal Force
7Prayer
8Protection from Normal Missiles
9Sphere of Visibility PC
10Striking
Fourth Level Divine Spells
1Clairvoyance
2Dispel Magic
3Divination
4Fly
5Nondetection PC
6Protection from Evil, Sustained *
7Spirit of Healing PC
8Telepathy PC
9Tongues *
10Vigor
Fifth Level Divine Spells
1Command Person PC
2Commune
3Cure Critical Wounds * PC
4Fear PC
5Insect Plague
6Magic Carpet PC
7Protection from Normal Weapons PC
8Scry PC
9Sword of Fire
10True Seeing
* Reversible spell
PC Spell found in the Player's Companion